![]() ![]() Going pure warfare is easy sauce pretty much for normal difficulty, since banner adds so much damage to everything (including yourself), 1 point in dual wield and grab 2 throwing daggers (Very fast attack speed), allows you have 2 zues's thunderbolts early on add 6-42 lightning damage per attack, toss in some good ammy/rings that boost damage, and get some on your weapons as well.and you'll be one shotting everything even without a left click ability (onslaught is worthless at this point early on). Insane dodge chance, it's mostly used for buffing your elemental damage rather than doing damage itself through Storm - Caster oriented mastery, has wisp. Spirit - Caster leaning mastery, Very tanky caster Liche King + long cooldown Outsider for bossesĭream - Melee leaning mastery (slightly) Nightmare pet which buffs other petsĮarth - Caster oriented mastery, 'Tank' pet Nature - Support mastery, 3x wolves that do physical dmg and tank + archer nymph. There's actually an achievement for clearing normal mode with only 100 personal kills so you need to use pets to clear everything else. Nature gives you wolves for dmg, plague for debuff, refresh for cooldown reduction and Heart of Oak for big health pool, Warfare give you the ability to dish out damage yourself, banner to buff up your and your wolves and weaken your opponent and ancestral horn to murder bosses. Melee Champion may be the best (Warfare / Nature). Pets get buffed each difficulty and midway through act 3 you'll get a health buff for them. They're not too gear dependent and you can get away with terrible resists at endgame. I've cleared legendary with a pure pet soothsayer (pets for basically all real damage). Is it possible to make a viable "pet" build? ![]() You can keep farming for as long as you want after beating the 'final' boss. Story is straightforward like all ARPGs and linear. Is there any replay ability apart from creating a different type of character? Otherwise it is similar to other ARPGs where you farm bosses over and over and hope you get lucky. When you start a new game (from desktop) a loot seed is generated which determines what type of things you'll see. Certain bosses have much better drop % than others. Certain mobs have a chance to drop 'monster infrequents' which are basically uncommons that only they can drop (some are really good)īoss chests have loot tables. Originally posted by cleveremailaddr: Is loot from mobs and bosses random?Ĭharms are items that can be used to buff green and lesser items and each charm shard type only drops from specific enemies. Loot drops are very random as well, and yes, tons of replayability especially with the new most recent expansion. Also you get a 150% increase in hp regen from nightmare along with a direct hp regen from a dream aura.so your pets don't die as easy (Especially in normal). The nightmare buffs all the other pets, and the wolves buff everything as well (and you can get 3 of them). One of the more favorite pet builds though is a Dream (nightmare) and Nature (wolves and sylph) combo. Runesmith has stones that are similar etc. They still count as pets but last only so long. Some pets buff all pets and you as well, so that can also add alot to table.Įven masteries is mostly poison and bleeding damage and high attack damage etc, have "pets" that are a bit aps. You can combine 2 masteries which opens up quite a selection of pet builds. ![]() Each mastery has different pets, and most of them have at least one. There are a bunch of pet build combinations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |