![]() ![]() ![]() Before B19 id take a squad of 10 snipers and they would be dealt with, but now their armor shrugs off sniper bullets like 50 of the time. Discussion, screenshots, and links, get all your RimWorld content here Advertisement Coins. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired. 440K subscribers in the RimWorld community. Sorry to be bad news, but this map is not much good in terms of 'uber' late-game mountain base. Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river.It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods. Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod.If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings. So basically you will see the terrain how it will actually look when you settle on that tile. True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods.The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility. This feature is disabled by default and can be enabled in the mod settings. Depending on the type of start (difficulty, tech level, theme for the play session, etc. My only gripe with how Rimworld planets are generated is: at least in my experience, the distribution of faction bases is not determined by the seed. Reroll map seeds (RimWorld 1.4 only): You can reroll the seed for individual world tiles. I love seeing these and appreciate that a lot of players like to use the seeds. ![]()
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